When bHasBlueprintClasses of AssetManager is enabled, WidgetBlueprint is not included in ClassName of ARFilter. Therefore, asynchronous loading using AssetManager of the UUserWidget inheritance class that implements GetPrimaryAssetId fails.
Specifically, there is a problem with GetDerivedClasses in the following code in UAssetManager :: ScanPathsForPrimaryAssets.
TArray<UClass*> BlueprintCoreDerivedClasses;
GetDerivedClasses(UBlueprintCore::StaticClass(), BlueprintCoreDerivedClasses);
for (UClass* BPCoreClass : BlueprintCoreDerivedClasses)
{
ARFilter.ClassNames.Add(BPCoreClass->GetFName());
}
If you try to include WidetBlueprint in this ARFilter, it works fine.
expect : print Loaded
result : print Not Loaded!
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-82459 in the post.
2 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.23, 4.22.3 |
Created | Oct 25, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |