Related UDNs:
https://answers.unrealengine.com/questions/597988/vertex-snapping-static-meshes-to-one-another.html (2017)
[Link Removed] (2015)
Snapping an object's pivot to a vertex location as described here: https://docs.unrealengine.com/en-US/Engine/Actors/Transform/index.html#vertexsnapping no longer works
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-82526 in the post.