Description

Custom Depth is not displaying correctly when setting Post process to Before Tonemapping. We see this as a regression. This was working properly in 4.22.

 

 

Steps to Reproduce

1.Place a cube, set the cube to Render custom depth

2.Create a material with these settings:

3.Domain: PostProcess

4.Blendable location: Before Tonemapping

5.Emissive: SceneTexture (CustomDepth) > Mask (R) > Divide (1000)

6.Apply the material to a post process volume

Results: The cube will have wrong depth, different from Custom Depth Buffer Vizualiser and different than if the material is set as After Tonemapping

Expected: Cube have correct depth, same as buffer vizualizer and same as after tonemapping

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-82587 in the post.

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By Design
ComponentUE - Graphics Features
Affects Versions4.234.244.25
CreatedOct 28, 2019
ResolvedNov 15, 2019
UpdatedSep 19, 2021
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