Creating a static mesh from a procedural mesh does not preserve simple collision or collision settings.
Open the procedural mesh level of the content examples project.
Open BP_ProceduralMesh_1-3, enable 'Create Collision' on the 'Copy Procedural Mesh from Static Mesh Component' node and disable 'Use Complex as Simple Collision'.
Enable show collision in the level and verify the 1.3 procedural mesh has collision.
Select the 1.3 procedural mesh component and click 'Create StaticMesh'.
Expected: The created static mesh will have the same collision/settings as the procedural mesh.
Result: The created static mesh has no simple collision.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-83145 in the post.
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Component | UE - LD & Modeling - Modeling Tools - Mesh Editing |
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Affects Versions | 4.23 |
Target Fix | 4.25 |
Created | Nov 5, 2019 |
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Resolved | Nov 25, 2019 |
Updated | Feb 24, 2021 |