When using a non-ASCII language in the editor text in UMG will not display correctly.

Found in 4.23.1 CL#9631420
Reproduced in 4.24 CL#10053396, 4.25 Main CL#10050790

Steps to Reproduce

1. Open a project.
2. Change the Editor language to "Simplified Chinese".
3. Create a widget blueprint.
4. Drag a TextBlock onto the canvas.

Expected: The text displays normally.

Result: The text doesn't display the correct font.

Alternative, since we removed the translation.

  1. Open UE4, any project.
  2. Create a Widget Blueprint.
  3. Add a TextBlock.
  4. Add some Japanese text.

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Affects Versions4.
Target Fix4.24
Fix Commit10204422
Main Commit10236179
Release Commit10204422
CreatedNov 6, 2019
ResolvedNov 15, 2019
UpdatedJan 25, 2021