Blueprint actors do not having their states properly restored when only sequencer edits are allowed. The licensee has noticed that the USceneComponent* is different after edit in FComponentTransformActuator::Actuate
RESULT
The actor will stay wherever it was when the sequence was closed instead of restoring to its original position. Contrast this with the behavior of a static mesh placed in the level through the modes panel. It will restore to its original location after the sequence is closed.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-83422 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.23, 4.24 |
Target Fix | 4.24 |
Created | Nov 8, 2019 |
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Resolved | Nov 12, 2019 |
Updated | Jan 25, 2021 |