Materials with mask and pixel depth offset appear to be empty in Shader Complexity viewmode in SM5. Both happens in material preview and world viewport.
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Works fine in ES31.
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1.Create a material (4.23 Release)
2.Set the blend mode to Masked
3.Apply a parameter to Opacity Mask
4.Apply a parameter to Pixel Depth Offset (non-zero)
5.Switch to Shader Complexity viewmode
Result: The material will appear to be empty
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84179 in the post.
8 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.23 |
Created | Nov 11, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |