Output log when crashing
UATHelper: Packaging (iOS): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb UATHelper: Packaging (iOS): LogCook: Display: Mobile HDR setting 1 UATHelper: Packaging (iOS): LogCook: Display: Creating asset registry UATHelper: Packaging (iOS): LogCook: Display: Discovering localized assets UATHelper: Packaging (iOS): LogCook: Display: Cooked content cleared for platform IOS UATHelper: Packaging (iOS): LogCook: Display: Unable to read previous cook inisettings for platform IOS invalidating cook UATHelper: Packaging (iOS): LogCook: Display: Sandbox cleanup took 0.037 seconds for platforms IOS iterative false UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe9cff9129 KERNELBASE.dll!UnknownFunction [] UATHelper: ack] 0x00007ffe9cff9129 KERNELBASE.dll!UnknownFunction [] UATHelper: 129 KERNELBASE.dll!UnknownFunction [] UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): LogWindows: Error: begin: stack for UAT UATHelper: !UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: UATHelper: Packaging (iOS): LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp|file:///D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 1040] UATHelper: Packaging (iOS): LogWindows: Error: Shader Compiling thread exception: UATHelper: Packaging (iOS): LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp|file:///D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 314] UATHelper: Packaging (iOS): LogWindows: Error: ShaderCompileWorker crashed! UATHelper: Packaging (iOS): LogWindows: Error: Unhandled Exception: 0xe06d7363 UATHelper: Packaging (iOS): LogWindows: Error: Fatal error! UATHelper: Packaging (iOS): LogWindows: Error: UATHelper: Packaging (iOS): LogWindows: Error: Unhandled Exception: 0xe06d7363 UATHelper: Packaging (iOS): LogWindows: Error: PackagingResults: Error: begin: stack for UAT UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe9cff9129 KERNELBASE.dll!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe93cc486d VCRUNTIME140.dll!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe15ec3d3a ShaderConductor.dll!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe15ec3b8a ShaderConductor.dll!UnknownFunction [] PackagingResults: Error: === Critical error: === PackagingResults: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp|file:///D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 1040] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe15ec477e ShaderConductor.dll!UnknownFunction [] PackagingResults: Error: Shader Compiling thread exception: PackagingResults: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp|file:///D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 314] PackagingResults: Error: ShaderCompileWorker crashed! PackagingResults: Error: Unhandled Exception: 0xe06d7363 PackagingResults: Error: Fatal error! UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe15ec8928 ShaderConductor.dll!UnknownFunction [] PackagingResults: Error: Unhandled Exception: 0xe06d7363 PackagingResults: Error: [Callstack] 0x00007ffe9cff9129 KERNELBASE.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffe93cc486d VCRUNTIME140.dll!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe16b878d3 ShaderCompileWorker-MetalShaderFormat.dll!FMetalShaderOutputCooker::Build() [] PackagingResults: Error: [Callstack] 0x00007ffe15ec3d3a ShaderConductor.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffe15ec3b8a ShaderConductor.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffe15ec477e ShaderConductor.dll!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe16079ff1 ShaderCompileWorker-DerivedDataCache.dll!FDerivedDataCache::FBuildAsyncWorker::DoWork() [] PackagingResults: Error: [Callstack] 0x00007ffe15ec8928 ShaderConductor.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffe16b878d3 ShaderCompileWorker-MetalShaderFormat.dll!FMetalShaderOutputCooker::Build() [] PackagingResults: Error: [Callstack] 0x00007ffe16079ff1 ShaderCompileWorker-DerivedDataCache.dll!FDerivedDataCache::FBuildAsyncWorker::DoWork() [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe1607f084 ShaderCompileWorker-DerivedDataCache.dll!FDerivedDataCache::GetSynchronous() [] PackagingResults: Error: [Callstack] 0x00007ffe1607f084 ShaderCompileWorker-DerivedDataCache.dll!FDerivedDataCache::GetSynchronous() [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe16b9c8af ShaderCompileWorker-MetalShaderFormat.dll!CompileShader_Metal() [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff7ed2960b3 ShaderCompileWorker.exe!ProcessCompilationJob() [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff7ed29713f ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff7ed292db7 ShaderCompileWorker.exe!FWorkLoop::Loop() [] PackagingResults: Error: [Callstack] 0x00007ffe16b9c8af ShaderCompileWorker-MetalShaderFormat.dll!CompileShader_Metal() [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff7ed2916b0 ShaderCompileWorker.exe!GuardedMain() [] PackagingResults: Error: [Callstack] 0x00007ff7ed2960b3 ShaderCompileWorker.exe!ProcessCompilationJob() [] PackagingResults: Error: [Callstack] 0x00007ff7ed29713f ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff7ed2918cf ShaderCompileWorker.exe!GuardedMainWrapper() [] PackagingResults: Error: [Callstack] 0x00007ff7ed292db7 ShaderCompileWorker.exe!FWorkLoop::Loop() [] PackagingResults: Error: [Callstack] 0x00007ff7ed2916b0 ShaderCompileWorker.exe!GuardedMain() [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff7ed29dfd7 ShaderCompileWorker.exe!wmain() [] PackagingResults: Error: [Callstack] 0x00007ff7ed2918cf ShaderCompileWorker.exe!GuardedMainWrapper() [] PackagingResults: Error: [Callstack] 0x00007ff7ed29dfd7 ShaderCompileWorker.exe!wmain() [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ff7ed29f3f8 ShaderCompileWorker.exe!__scrt_common_main_seh() [] PackagingResults: Error: [Callstack] 0x00007ff7ed29f3f8 ShaderCompileWorker.exe!__scrt_common_main_seh() [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe9d4c7974 KERNEL32.DLL!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffe9d4c7974 KERNEL32.DLL!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffea024a271 ntdll.dll!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: UATHelper: Packaging (iOS): LogWindows: Error: UATHelper: Packaging (iOS): LogWindows: Error: UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe9cff9129 KERNELBASE.dll!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe31769e56 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe3176d2f8 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe3152211d UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe32f4f366 UE4Editor-Engine.dll!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe32f725a8 UE4Editor-Engine.dll!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe32f47da1 UE4Editor-Engine.dll!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe32f7a4c7 UE4Editor-Engine.dll!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe31772caf UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe31772ae4 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffe9d4c7974 KERNEL32.DLL!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffea024a271 ntdll.dll!UnknownFunction [] UATHelper: Packaging (iOS): LogWindows: Error: UATHelper: Packaging (iOS): LogWindows: Error: UATHelper: Packaging (iOS): LogWindows: Error: UATHelper: Packaging (iOS): LogWindows: Error: UATHelper: Packaging (iOS): LogWindows: Error: end: stack for UAT PackagingResults: Error: [Callstack] 0x00007ffea024a271 ntdll.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffe9cff9129 KERNELBASE.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffe31769e56 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffe3176d2f8 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffe3152211d UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffe32f4f366 UE4Editor-Engine.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffe32f725a8 UE4Editor-Engine.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffe32f47da1 UE4Editor-Engine.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffe32f7a4c7 UE4Editor-Engine.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffe31772caf UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffe31772ae4 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffe9d4c7974 KERNEL32.DLL!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffea024a271 ntdll.dll!UnknownFunction [] PackagingResults: Error: end: stack for UAT UATHelper: Packaging (iOS): Took 132.1620134s to run UE4Editor-Cmd.exe, ExitCode=3 UATHelper: Packaging (iOS): ERROR: Cook failed. UATHelper: Packaging (iOS): (see C:\Users\axel.riffard\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+EpicGamesLauncher+UE_4.24\Log.txt for full exception trace) UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (iOS): BUILD FAILED PackagingResults: Error: Cook failed. PackagingResults: Error: Unknown Cook Failure
On 4.24 preview 1 downloaded on the Epic Games Launcher, try to compile any project (tested with Third Person) on iOS using Remote Build from Windows, the shader compiler will crash 100% of the time.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84180 in the post.
8 |
Component | UE - Graphics Features |
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Affects Versions | 4.24 |
Created | Nov 11, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |