Description

When changing the rendering Frame Buffer Pixel setting from "10 bit RGB 2 bit alpha" to "Float RGBA".  The Editor's UI will change.  (Please see the attached screenshots for comparison)

Steps to Reproduce

 

1.Create a new Blueprint Project in Unreal 4.23.1.

2.Navigate to Project Settings->Rendering->Default Settings->Expand the Drop Down Arrow.

3.Set Framebuffer Pixel Format to "Float RGBA".

4.Restart the Editor.

Result:  See attached Screenshots

Expected: No Change in colors for Rendering or UI.

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Fixed
ComponentUE - Editor - UI Systems - Slate
Affects Versions4.234.244.25
Target Fix4.24.2
Fix Commit11047137
Main Commit11058151
Release Commit11047137
CreatedNov 11, 2019
ResolvedJan 17, 2020
UpdatedJan 26, 2021
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