When changing the rendering Frame Buffer Pixel setting from "10 bit RGB 2 bit alpha" to "Float RGBA". The Editor's UI will change. (Please see the attached screenshots for comparison)
1.Create a new Blueprint Project in Unreal 4.23.1.
2.Navigate to Project Settings->Rendering->Default Settings->Expand the Drop Down Arrow.
3.Set Framebuffer Pixel Format to "Float RGBA".
4.Restart the Editor.
Result: See attached Screenshots
Expected: No Change in colors for Rendering or UI.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84210 in the post.
3 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.23, 4.24, 4.25 |
Target Fix | 4.24.2 |
Created | Nov 11, 2019 |
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Resolved | Jan 17, 2020 |
Updated | Jan 26, 2021 |