Description

Duplicating inherited Blueprint variables should copy the data from the original variable to the duplicated variable.

Steps to Reproduce
  • Create a Blueprint (BP_Parent) and add a FString variable (MyString) with some test data.
  • Create a child Blueprint (BP_Child) derived from BP_Parent.
  • In the MyBlueprint panel of BP_Child, right click the MyString variable and click duplicate
  • Note that a new variable of type FString is created, but the data is not duplicated

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84325 in the post.

0
Login to Vote

Fixed
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.23
Target Fix4.26
Fix Commit13654305
Main Commit13686746
CreatedNov 12, 2019
ResolvedJun 9, 2020
UpdatedJun 16, 2020
View Jira Issue