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Assertion failed: AddedVertexInstanceId == VertexInstanceID [File:D:/Build/++UE4/Sync/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp] [Line: 708] VCRUNTIME140!340c0000 + b8d0 ntdll!43ae0000 + a11ff ntdll!43ae0000 + 6a289 ntdll!43ae0000 + 6a043 KERNELBASE!40c70000 + 3a839 UE4Editor-Core!ReportAssert(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1332] UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71] UE4Editor-Core!AssertFailedImplV [AssertionMacros.cpp:105] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:455] UE4Editor-UnrealEd!UnFbx::FFbxImporter::BuildStaticMeshFromGeometry(fbxsdk::FbxNode *,UStaticMesh *,TArray<UnFbx::FFbxImporter::FFbxMaterial,TSizedDefaultAllocator<32> > &,int,EVertexColorImportOption::Type,TMap<FVector,FColor,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FVector,FColor,0> > const &,FColor const &) [FbxStaticMeshImport.cpp:708] UE4Editor-UnrealEd!UnFbx::FFbxImporter::ImportStaticMeshAsSingle(UObject *,TArray<fbxsdk::FbxNode *,TSizedDefaultAllocator<32> > &,FName,EObjectFlags,UFbxStaticMeshImportData *,UStaticMesh *,int,void *) [FbxStaticMeshImport.cpp:1556] UE4Editor-UnrealEd!UFbxFactory::FactoryCreateFile(UClass *,UObject *,FName,EObjectFlags,FString const &,wchar_t const *,FFeedbackContext *,bool &) [FbxFactory.cpp:409] UE4Editor-UnrealEd!UFactory::ImportObject(UClass *,UObject *,FName,EObjectFlags,FString const &,wchar_t const *,bool &) [Factory.cpp:187] UE4Editor-AssetTools!UAssetToolsImpl::ImportAssetsInternal(TArray<FString,TSizedDefaultAllocator<32> > const &,FString const &,TArray<TTuple<FString,FString>,TSizedDefaultAllocator<32> > *,FAssetImportParams const &) [AssetTools.cpp:1998] UE4Editor-AssetTools!UAssetToolsImpl::ImportAssets(TArray<FString,TSizedDefaultAllocator<32> > const &,FString const &,UFactory *,bool,TArray<TTuple<FString,FString>,TSizedDefaultAllocator<32> > *) [AssetTools.cpp:1223] UE4Editor-AssetTools!UAssetToolsImpl::ImportAssetsWithDialog(FString const &) [AssetTools.cpp:1056] UE4Editor-ContentBrowser!SContentBrowser::ImportAsset(FString const &) [SContentBrowser.cpp:1016] UE4Editor-ContentBrowser!SContentBrowser::HandleImportClicked() [SContentBrowser.cpp:1007] UE4Editor-ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,FReply >::Execute() [DelegateInstancesImpl.h:293] UE4Editor-Slate!SButton::ExecuteOnClick() [SButton.cpp:385] UE4Editor-Slate!SButton::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SButton.cpp:304] UE4Editor-Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_6c1f6b862bcfb82ea6dcab28fbcc9463> > [SlateApplication.cpp:372] UE4Editor-Slate!FSlateApplication::RoutePointerUpEvent(FWidgetPath const &,FPointerEvent const &) [SlateApplication.cpp:4612] UE4Editor-Slate!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const &) [SlateApplication.cpp:5135] UE4Editor-Slate!FSlateApplication::OnMouseUp(EMouseButtons::Type,FVector2D) [SlateApplication.cpp:5103] UE4Editor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:1958] UE4Editor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2410] UE4Editor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1638] UE4Editor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:789] USER32!42500000 + 163ed USER32!42500000 + 15de2 UE4Editor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:130] UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:4397] UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:173] UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:134] UE4Editor!WinMain [LaunchWindows.cpp:263] UE4Editor!__scrt_common_main_seh [exe_common.inl:288] KERNEL32!42140000 + 17bd4 ntdll!43ae0000 + 6ced1
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2 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.24 |
Target Fix | 4.24 |
Created | Nov 15, 2019 |
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Resolved | Nov 19, 2019 |
Updated | Nov 22, 2019 |