IsVisible()/IsVisibleInEditor() should be a contribute to the logic in ShouldRender().
NOTE: This code was written during the UE3 life cycle.
Found in 4.22 CL#7053642
1. Open a 4.22 project.
2. Open USceneComponent.cpp at Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp.
3. Go to line 2890 for ShouldRender() and line 2884 for IsVisibleEditor().
Result: ShouldRender() never checks against IsVisibleInEditor().
Expected: ShouldRender() checks against IsVisibleInEditor().
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84942 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.22 |
Created | Nov 22, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |
6394 - projectgheist |