Retainer box has minus size occurs crash when PIE, standalone and package.
Probably, we should add any codes for adjust size to 0 or more to URetainerBox::SynchronizeProperties().
> UE4Editor-D3D11RHI-Win64-Debug.dll!FD3D11DynamicRHI::RHISetViewport(unsigned int MinX, unsigned int MinY, float MinZ, unsigned int MaxX, unsigned int MaxY, float MaxZ) Line 245 C++
UE4Editor-RHI-Win64-Debug.dll!FRHICommandList::SetViewport(unsigned int MinX, unsigned int MinY, float MinZ, unsigned int MaxX, unsigned int MaxY, float MaxZ) Line 2334 C++
UE4Editor-Engine-Win64-Debug.dll!FTextureRenderTarget2DResource::UpdateDeferredResource(FRHICommandListImmediate & RHICmdList, bool bClearRenderTarget) Line 520 C++
UE4Editor-Engine-Win64-Debug.dll!UTextureRenderTarget2D::ResizeTarget::__l8::<lambda>(FRHICommandListImmediate & RHICmdList) Line 146 C++
UE4Editor-Engine-Win64-Debug.dll!TGraphTask<TEnqueueUniqueRenderCommandType<`UTextureRenderTarget2D::ResizeTarget'::`8'::ResizeRenderTargetName,void <lambda>(FRHICommandListImmediate &) > >::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > & NewTasks, ENamedThreads::Type CurrentThread) Line 849 C++
UE4Editor-Core-Win64-Debug.dll!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall) Line 686 C++
UE4Editor-Core-Win64-Debug.dll!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex) Line 583 C++
UE4Editor-Core-Win64-Debug.dll!FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type CurrentThread) Line 1415 C++
UE4Editor-RenderCore-Win64-Debug.dll!RenderingThreadMain(FEvent * TaskGraphBoundSyncEvent) Line 340 C++
UE4Editor-RenderCore-Win64-Debug.dll!FRenderingThread::Run() Line 490 C++
UE4Editor-Core-Win64-Debug.dll!FRunnableThreadWin::Run() Line 94 C++
UE4Editor-Core-Win64-Debug.dll!FRunnableThreadWin::GuardedRun() Line 45 C++
UE4Editor-Core-Win64-Debug.dll!FRunnableThreadWin::_ThreadProc(void * pThis) Line 80 C++
kernel32.dll!000000007729556d() Unknown
ntdll.dll!00000000773f385d() Unknown
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84985 in the post.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.23.1 |
Target Fix | 4.25 |
Created | Nov 25, 2019 |
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Resolved | Nov 26, 2019 |
Updated | Feb 11, 2020 |