Renaming a Blueprint variable loses override in grandchild Blueprint. Modifying and saving the BP_Child fixes the issue with BP_Grandchild losing overrides.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85121 in the post.
5 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.23.1 |
Target Fix | 4.27 |
Fix Commit | 1499703 |
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Created | Nov 26, 2019 |
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Resolved | Jan 6, 2021 |
Updated | Apr 19, 2021 |