Actor rollback state saved and restored by the replay system for placed actors in the level does not take into consideration per-instance replicated components, so they won't be recreated when the actor is respawned after a timeline scrub.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85124 in the post.
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Component | UE - Networking |
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Affects Versions | 4.23, 4.24 |
Created | Nov 26, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |