No problem with 4.22.3
Alternative steps
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Fatal error: [Link Removed] [Line: 339] Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed at D:/GIT/UnrealEngine-4.24/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Texture.cpp:480 with error E_INVALIDARG, Size=32x32x1 PF=7 Format=(0x0000004C), NumMips=7, Flags=D3D11_BIND_SHADER_RESOURCE , Usage:0x0, CPUFlags:0x0, MiscFlags:0x0, SampleCount:0x1, SampleQuality:0x0, SubresPtr:0x0000000000000000, SubresPitch:0, SubresSlicePitch:0
UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d:\git\unrealengine-4.24\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:318]
UE4Editor_D3D11RHI!SafeCreateTexture2D() [d:\git\unrealengine-4.24\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:482]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::CreateD3D11Texture2D<FD3D11BaseTexture2D>() [d:\git\unrealengine-4.24\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:773]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateTexture2D_RenderThread() [d:\git\unrealengine-4.24\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:1128]
UE4Editor_Engine!FTexture2DResource::InitRHI() [d:\git\unrealengine-4.24\engine\source\runtime\engine\private\texture2d.cpp:1641]
UE4Editor_RenderCore!FRenderResource::InitResource() [d:\git\unrealengine-4.24\engine\source\runtime\rendercore\private\renderresource.cpp:94]
UE4Editor_RenderCore!TGraphTask<TEnqueueUniqueRenderCommandType<`BeginInitResource'::`2'::InitCommandName,<lambda_dbf6d24f3ae5f85cb6ed2474bd81805b> > >::ExecuteTask() [d:\git\unrealengine-4.24\engine\source\runtime\core\public\async\taskgraphinterfaces.h:847]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\git\unrealengine-4.24\engine\source\runtime\core\private\async\taskgraph.cpp:686]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\git\unrealengine-4.24\engine\source\runtime\core\private\async\taskgraph.cpp:583]
UE4Editor_RenderCore!RenderingThreadMain() [d:\git\unrealengine-4.24\engine\source\runtime\rendercore\private\renderingthread.cpp:340]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\git\unrealengine-4.24\engine\source\runtime\rendercore\private\renderingthread.cpp:471]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\git\unrealengine-4.24\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85228 in the post.
2 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.23, 4.24 |
Target Fix | 4.24.2 |
Created | Dec 2, 2019 |
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Resolved | Jan 13, 2020 |
Updated | Jan 26, 2021 |