Not 100% clear if this is a bug or expected behaviour, but raising it as it needs looking it. Can't see it as fixed elsewhere. Confirmed broken in 4.24 too.
Download the licensee's test project here in 4.22 - https://udn.unrealengine.com/storage/temp/419923-distantobjectshadows.zip
Open the two provided levels.
The stationary directional light level seems to have origin positioned shadows instead of re-based positions.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85231 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.24, 4.22.3 |
Target Fix | 4.25 |
Created | Dec 2, 2019 |
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Resolved | Jan 10, 2020 |
Updated | Sep 19, 2021 |