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Assertion failed: Resource [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11UniformBuffer.cpp] [Line: 265] Invalid resource entry creating uniform buffer, FLocalVertexFactoryUniformShaderParameters.Resources[0], ResourceType 0x6. VCRUNTIME140!cc440000 + b8d0 ntdll!e4550000 + a010f ntdll!e4550000 + 4b4e4 ntdll!e4550000 + 4b235 KERNELBASE!e1f50000 + 23e39 UE4Editor-Core!ReportAssert(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1341] UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71] UE4Editor-Core!AssertFailedImplV [AssertionMacros.cpp:105] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:455] UE4Editor-D3D11RHI!DispatchCheckVerify<void,<lambda_b465dfd7fffd52cddfe1e408ec4dd82c> > [AssertionMacros.h:167] UE4Editor-D3D11RHI!FD3D11DynamicRHI::RHICreateUniformBuffer(void const *,FRHIUniformBufferLayout const &,EUniformBufferUsage,EUniformBufferValidation) [D3D11UniformBuffer.cpp:265] UE4Editor-Engine!CreateLocalVFUniformBuffer(FLocalVertexFactory const *,unsigned int,FColorVertexBuffer *,int) [LocalVertexFactory.cpp:92] UE4Editor-Engine!FGPUSkinPassthroughVertexFactory::SetData(FLocalVertexFactory::FDataType const &) [SkeletalRenderGPUSkin.cpp:1330] UE4Editor-Engine!TGPUSkinVertexFactory<0>::CopyDataTypeForPassthroughFactory(FGPUSkinPassthroughVertexFactory *) [GPUSkinVertexFactory.cpp:372] UE4Editor-Engine!TGraphTask<TEnqueueUniqueRenderCommandType<`CreatePassthroughVertexFactory<TGPUSkinVertexFactory<0> >'::`2'::InitPassthroughGPUSkinVertexFactoryName,<lambda_6ace177de4d39f0f176b25996cd7d151> > >::ExecuteTask [TaskGraphInterfaces.h:847] UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:686] UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:583] UE4Editor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:340] UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:471] UE4Editor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:96] UE4Editor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:53] KERNEL32!e3740000 + 16fd4 ntdll!e4550000 + 4cf31
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2 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.24 |
Target Fix | 4.25 |
Created | Dec 2, 2019 |
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Resolved | Mar 27, 2020 |
Updated | Jun 22, 2020 |