Generated from CrashReporter
1. Import attached DDS file
2. Crash
Happens because the DDS file is using the old (pre-DX10) header format.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000004 UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1288] UE4Editor!`GuardedMainWrapper'::`1'::filt$0 [LaunchWindows.cpp:137] VCRUNTIME140!e8250000 + b900 ntdll!2080000 + a11ff ntdll!2080000 + 6a289 ntdll!2080000 + 9fe6e UE4Editor-Engine!FDDSLoadHelper::IsValidCubemapTexture() [DDSLoader.cpp:158] UE4Editor-UnrealEd!UTextureFactory::ImportTexture(UClass *,UObject *,FName,EObjectFlags,wchar_t const *,unsigned char const * &,unsigned char const *,FFeedbackContext *) [EditorFactories.cpp:3804] UE4Editor-UnrealEd!UTextureFactory::FactoryCreateBinary(UClass *,UObject *,FName,EObjectFlags,UObject *,wchar_t const *,unsigned char const * &,unsigned char const *,FFeedbackContext *) [EditorFactories.cpp:4259] UE4Editor-UnrealEd!UFactory::FactoryCreateBinary(UClass *,UObject *,FName,EObjectFlags,UObject *,wchar_t const *,unsigned char const * &,unsigned char const *,FFeedbackContext *,bool &) [Factory.h:338] UE4Editor-UnrealEd!UFactory::FactoryCreateFile(UClass *,UObject *,FName,EObjectFlags,FString const &,wchar_t const *,FFeedbackContext *,bool &) [Factory.cpp:99] UE4Editor-UnrealEd!UFactory::ImportObject(UClass *,UObject *,FName,EObjectFlags,FString const &,wchar_t const *,bool &) [Factory.cpp:187] UE4Editor-AssetTools!UAssetToolsImpl::ImportAssetsInternal(TArray<FString,TSizedDefaultAllocator<32> > const &,FString const &,TArray<TTuple<FString,FString>,TSizedDefaultAllocator<32> > *,FAssetImportParams const &) [AssetTools.cpp:1998] UE4Editor-AssetTools!UAssetToolsImpl::ImportAssets(TArray<FString,TSizedDefaultAllocator<32> > const &,FString const &,UFactory *,bool,TArray<TTuple<FString,FString>,TSizedDefaultAllocator<32> > *) [AssetTools.cpp:1223] UE4Editor-UnrealEd!FImportFilesByPath::Run() [ImportSubsystem.cpp:95] UE4Editor-UnrealEd!UImportSubsystem::HandleNextTick() [ImportSubsystem.cpp:138] UE4Editor-Engine!FTimerUnifiedDelegate::Execute() [TimerManager.h:51] UE4Editor-Engine!FTimerManager::Tick(float) [TimerManager.cpp:881] UE4Editor-UnrealEd!UEditorEngine::Tick(float,bool) [EditorEngine.cpp:1346] UE4Editor-UnrealEd!UUnrealEdEngine::Tick(float,bool) [UnrealEdEngine.cpp:410] UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:4485] UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:173] UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:134] UE4Editor!WinMain [LaunchWindows.cpp:263] UE4Editor!__scrt_common_main_seh [exe_common.inl:288] KERNEL32!1d50000 + 17bd4 ntdll!2080000 + 6ced1
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85307 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.24 |
Target Fix | 4.24.2 |
Created | Dec 2, 2019 |
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Resolved | Jan 9, 2020 |
Updated | Jan 26, 2021 |