Description

Need to ignore the OculusMR module when the Oculus plugin is enabled (it is by default) as it fails to compile for x86_64 architecture for Android.

Steps to Reproduce

Use a source editor

  1. Create a blank project (BP is fine)
  2. Save level and set in project settings as active map
  3. Configure for Android
  4. Enable x86_64 and disable ARM7 in Android project settings
  5. Package for Android ETC1

The compile will fail in the OculusMR module.

Have Comments or More Details?

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Fixed
ComponentUE - Platform - Mobile
Affects Versions4.24
Target Fix4.24.1
Fix Commit10643984
Main Commit10644001
Release Commit10643984
CreatedDec 9, 2019
ResolvedDec 10, 2019
UpdatedDec 11, 2019
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