To add some meta data to an asset you need to do a "Editor Utility Widget"
I create a button that add the metadata to a specific assets here is the onClick graph of my button
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I use the content browser asset context menu "Asset Actions"."Show Meta Data" to see the meta data for an asset
Import a static and a skeletal mesh
Add some UMetaData to each one
reimport the staticmesh
reimport the skeletalmesh
RESULT: The UMetaData is lost for both assets
EXPECTED: The UMetaData is restored properly for both assets
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85633 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Target Fix | 4.25 |
Created | Dec 10, 2019 |
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Resolved | Dec 10, 2019 |
Updated | Feb 11, 2020 |