Comparing static mesh cube, plane, and a paper2d sprite with a lit material it appears that we've changed how we calculate the vertex normals for paper 2d sprites, see below:
[Image Removed]
Using the attached project:
From Scratch:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85752 in the post.
2 |
Component | UE - Gameplay - Paper2D |
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Target Fix | 4.24.3 |
Created | Dec 12, 2019 |
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Resolved | Feb 20, 2020 |
Updated | Jan 9, 2023 |
6493 - heavybullets |