Left Eye Renders black in VR when a PostProcess Material is applied.
On Quest Right eye renders post process mat and left eye renders scene, but upsidedown.
Also occurs in Packaged Project and/or with Instanced Stereo on
Confirmed in MAIN 4.25 at CL 10730208
Ensures in OutputLog:
LogOutputDevice: Error: Ensure condition failed: Views.Num() == 1 [Link Removed] [Line: 219]
LogOutputDevice: Error: Ensure condition failed: TextureBatch.Find(RHITexture) == INDEX_NONE [Link Removed] [Line: 213]
Result: Left Eye is Black
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85935 in the post.
59 |
Component | UE - Platform - XR |
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Affects Versions | 4.24, 4.25 |
Target Fix | 4.24.2 |
Created | Dec 16, 2019 |
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Resolved | Jan 21, 2020 |
Updated | Jan 26, 2021 |