Steps to Reproduce
  1. Create a blueprint actor with a cine camera
  2. Add it to the level and sequencer
  3. Add a track for the cine camera, animate the transform
  4. Export

RESULT: Importing it into maya should produce the same camera as if you would do with a regular camera actor

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85982 in the post.

2
Login to Vote

Fixed
ComponentUE - Anim - Sequencer
Target Fix4.25
Fix Commit10839197
Main Commit11224363
CreatedDec 17, 2019
ResolvedDec 20, 2019
UpdatedFeb 11, 2020
View Jira Issue