In BlueprintCompilerCppBackendUtils.cpp:
#define MAP_BASE_STRUCTURE_ACCESS(x) \
BaseStructureAccessorsMap.Add(x, TEXT("#x"))
Needs to be changed to:
#define MAP_BASE_STRUCTURE_ACCESS(x) \ BaseStructureAccessorsMap.Add(x, TEXT(#x))
UATHelper: Packaging (Windows (64-bit)): D:/dev/local/Projects/UE_86031/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/ThirdPerson_AnimBP__pf2404374163.cpp(666): error C2014: preprocessor command must start as first nonwhite space UATHelper: Packaging (Windows (64-bit)): D:/dev/local/Projects/UE_86031/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/ThirdPerson_AnimBP__pf2404374163.cpp(667): error C2143: syntax error: missing ')' before ';' UATHelper: Packaging (Windows (64-bit)): D:/dev/local/Projects/UE_86031/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/ThirdPerson_AnimBP__pf2404374163.cpp(666): error C2672: 'FindFieldChecked': no matching overloaded function found UATHelper: Packaging (Windows (64-bit)): D:/dev/local/Projects/UE_86031/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/ThirdPerson_AnimBP__pf2404374163.cpp(667): error C2780: 'T *FindFieldChecked(const UStruct *,FName)': expects 2 arguments - 1 provided
N/A
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86031 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.23.1 |
Target Fix | 4.24.2 |
Created | Dec 18, 2019 |
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Resolved | Dec 20, 2019 |
Updated | Oct 6, 2021 |