Sequencer rounds when converting time ranges to frame number ranges, which can cause one frame gaps. If an event falls on that gap, it will not be triggered.
This is an edge case, and is better suited for automated testing.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86034 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.22, 4.24 |
Target Fix | 4.25 |
Created | Dec 18, 2019 |
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Resolved | Jan 7, 2020 |
Updated | Jul 1, 2020 |