OR
UE4Editor_D3D12RHI!D3D12RHI::VerifyD3D12Result() [d:\build\++ue4\sync\engine\source\runtime\d3d12rhi\private\d3d12util.cpp:263]
UE4Editor_D3D12RHI!FD3D12Viewport::PresentChecked() [d:\build\++ue4\sync\engine\source\runtime\d3d12rhi\private\d3d12viewport.cpp:553]
UE4Editor_D3D12RHI!FD3D12Viewport::Present() [d:\build\++ue4\sync\engine\source\runtime\d3d12rhi\private\d3d12viewport.cpp:741]
UE4Editor_D3D12RHI!FD3D12CommandContextBase::RHIEndDrawingViewport() [d:\build\++ue4\sync\engine\source\runtime\d3d12rhi\private\d3d12viewport.cpp:886]
UE4Editor_RHI!FRHICommand<FRHICommandEndDrawingViewport,FRHICommandEndDrawingViewportString1859>::ExecuteAndDestruct() [d:\build\++ue4\sync\engine\source\runtime\rhi\public\rhicommandlist.h:726]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:351]
UE4Editor_RHI!FExecuteRHIThreadTask::DoTask() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:410]
UE4Editor_RHI!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:847]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:686]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:583]
UE4Editor_RenderCore!FRHIThread::Run() [d:\build\++ue4\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:289]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96]
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14 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.24.1 |
Target Fix | 4.25 |
Created | Dec 19, 2019 |
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Resolved | Mar 27, 2020 |
Updated | Jan 26, 2021 |