Meshes set to not render in the Main Pass still does if both "Render CustomDepth Pass" & "Render in Depth Pass" are enabled, while "Render in Main Pass" is disabled.
Attached is an example project. Look for ExampleCube if in the World Outliner.
Seems related to [Link Removed].
Found in 4.24.1 CL#10756747
Reproduced in 4.25 Main CL#10868506
Also mentioned in UDN: https://udn.unrealengine.com/questions/588114/rendering-main-pass-false-and-custom-depth-in-424.html
1. Place a cube in a scene.
2. Set the following settings in Rendering in the Static Mesh component.
Result: The cube is rendered black regardless of material color in the Main Pass.
Expected: The cube is not rendered in the Main Pass.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86156 in the post.
52 |
Component | UE - Graphics Features |
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Affects Versions | 4.24.1, 4.25 |
Target Fix | 5.6 |
Created | Dec 25, 2019 |
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Updated | Sep 5, 2024 |