When a Niagara System is called from a montage is doesn't scale with the skeletal mesh that uses the montage.
Attached is an example project.
Found in 4.24.1 CL#1077647
Reproduced in 4.23.1 CL# 9631420, 4.25 Main CL#10872318
1. Create a blueprint third person template project.
2. Create a montage using an animation for the default mannequin.
3. Create a Niagara System.
4. In the montage add a Notify that plays a Niagara System.
5. Set the previously created Niagara Sytem in the Notify.
6. Create a blueprint that has a skeletal mesh component that uses the default mannequin.
7. Under Animation set "Animation Mode" to "Use Animation Asset".
8. Play the montage from Begin Play.
Result: The Niagara System doesn't scale with mesh that calls it.
Expected: The Niagara System scales with the mesh that calls it.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86207 in the post.
3 |
Component | UE - Niagara |
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Affects Versions | 4.23.1, 4.24.1, 4.25 |
Created | Jan 2, 2020 |
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Resolved | Aug 31, 2021 |
Updated | Aug 31, 2021 |