Generated from CrashReporter
Error message:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 614] Array index out of bounds: 0 from an array of size 0
User Comments:
'Translated from Russian'
Engine crash when importing .fbx files
Import a sk with no UVs
VCRUNTIME140!a95c0000 + c1c0 ntdll!e9b20000 + a11ff ntdll!e9b20000 + 6a289 ntdll!e9b20000 + 6a043 KERNELBASE!e7920000 + 3a839 UE4Editor-Core!ReportAssert(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1341] UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71] UE4Editor-Core!AssertFailedImplV [AssertionMacros.cpp:105] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:455] UE4Editor-MeshBuilder!DispatchCheckVerify<void,<lambda_2519354e8d7c841a0a01de7e75d057d0> >(<lambda_2519354e8d7c841a0a01de7e75d057d0> &&) [AssertionMacros.h:168] UE4Editor-MeshBuilder!SkeletalMeshBuilderHelperNS::FixFaceMaterial(USkeletalMesh *,TArray<SkeletalMeshImportData::FMaterial,TSizedDefaultAllocator<32> > &,TArray<SkeletalMeshImportData::FMeshFace,TSizedDefaultAllocator<32> > &) [SkeletalMeshBuilder.cpp:79] UE4Editor-MeshBuilder!FSkeletalMeshBuilder::Build(USkeletalMesh *,int,bool) [SkeletalMeshBuilder.cpp:131] UE4Editor-MeshBuilder!FMeshBuilderModule::BuildSkeletalMesh(USkeletalMesh *,int,bool) [MeshBuilderModule.cpp:53] UE4Editor-UnrealEd!UnFbx::FFbxImporter::ImportSkeletalMesh(UnFbx::FFbxImporter::FImportSkeletalMeshArgs &) [FbxSkeletalMeshImport.cpp:1956] UE4Editor-UnrealEd!UFbxSceneImportFactory::ImportOneSkeletalMesh(void *,void *,TSharedPtr<FFbxSceneInfo,0>,EObjectFlags,TArray<void *,TSizedDefaultAllocator<32> > &,int &) [FbxSceneImportFactory.cpp:1974] UE4Editor-UnrealEd!UFbxSceneImportFactory::ImportAllSkeletalMesh(void *,void *,EObjectFlags,int &,int &,TSharedPtr<FFbxSceneInfo,0>) [FbxSceneImportFactory.cpp:2084] UE4Editor-UnrealEd!UFbxSceneImportFactory::FactoryCreateBinary(UClass *,UObject *,FName,EObjectFlags,UObject *,wchar_t const *,unsigned char const * &,unsigned char const *,FFeedbackContext *) [FbxSceneImportFactory.cpp:1158] UE4Editor-UnrealEd!UFbxSceneImportFactory::FactoryCreateBinary(UClass *,UObject *,FName,EObjectFlags,UObject *,wchar_t const *,unsigned char const * &,unsigned char const *,FFeedbackContext *,bool &) [FbxSceneImportFactory.cpp:889] UE4Editor-UnrealEd!UFbxSceneImportFactory::FactoryCreateFile(UClass *,UObject *,FName,EObjectFlags,FString const &,wchar_t const *,FFeedbackContext *,bool &) [FbxSceneImportFactory.cpp:871] UE4Editor-UnrealEd!UFactory::ImportObject(UClass *,UObject *,FName,EObjectFlags,FString const &,wchar_t const *,bool &) [Factory.cpp:187] UE4Editor-AssetTools!UAssetToolsImpl::ImportAssetsInternal(TArray<FString,TSizedDefaultAllocator<32> > const &,FString const &,TArray<TTuple<FString,FString>,TSizedDefaultAllocator<32> > *,FAssetImportParams const &) [AssetTools.cpp:1998] UE4Editor-AssetTools!UAssetToolsImpl::ImportAssets(TArray<FString,TSizedDefaultAllocator<32> > const &,FString const &,UFactory *,bool,TArray<TTuple<FString,FString>,TSizedDefaultAllocator<32> > *) [AssetTools.cpp:1223] UE4Editor-UnrealEd!FEditorFileUtils::Import(FString const &) [FileHelpers.cpp:1311] UE4Editor-UnrealEd!FEditorFileUtils::Import() [FileHelpers.cpp:1261] UE4Editor-LevelEditor!TBaseStaticDelegateInstance<void >::ExecuteIfSafe() [DelegateInstancesImpl.h:854] UE4Editor-Slate!FUICommandList::ExecuteAction(TSharedRef<FUICommandInfo const ,0>) [UICommandList.cpp:102] UE4Editor-Slate!SMenuEntryBlock::OnClicked(bool) [SMenuEntryBlock.cpp:1059] UE4Editor-Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [SMenuEntryBlock.cpp:1019] UE4Editor-Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply >::Execute() [DelegateInstancesImpl.h:293] UE4Editor-Slate!SButton::ExecuteOnClick() [SButton.cpp:385] UE4Editor-Slate!SButton::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SButton.cpp:304] UE4Editor-Slate!SMenuEntryButton::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SMenuEntryBlock.cpp:386] UE4Editor-Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_6c1f6b862bcfb82ea6dcab28fbcc9463> > [SlateApplication.cpp:372] UE4Editor-Slate!FSlateApplication::RoutePointerUpEvent(FWidgetPath const &,FPointerEvent const &) [SlateApplication.cpp:4617] UE4Editor-Slate!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const &) [SlateApplication.cpp:5140] UE4Editor-Slate!FSlateApplication::OnMouseUp(EMouseButtons::Type,FVector2D) [SlateApplication.cpp:5108] UE4Editor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:1958] UE4Editor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2410] UE4Editor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1638] UE4Editor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:789] USER32!e8e80000 + 163ed USER32!e8e80000 + 15de2 UE4Editor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:130] UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:4397] UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:173] UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:134] UE4Editor!WinMain [LaunchWindows.cpp:263] UE4Editor!__scrt_common_main_seh [exe_common.inl:288] KERNEL32!e8110000 + 17bd4 ntdll!e9b20000 + 6ced1
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0 |
Component | UE - Editor - Content Pipeline - Datasmith - Importer |
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Affects Versions | 4.24.1 |
Target Fix | 4.24.2 |
Created | Jan 6, 2020 |
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Resolved | Jan 9, 2020 |
Updated | Jan 23, 2020 |