Creating a custom collision preset changes the collision of third person characters capsule component.
Tested in: 4.23.1 CL#9631420 4.24.1 CL#10757647 4.25 CL#10889200
Result: Creating and deleting the collision preset results in the capsule component of the third-person character to change
Expected: The collision of the capsule to remain the same after creating or deleting a custom collision preset
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
I downloaded the apps no execution (my computer is mac)
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does UMG set overlapping layouts?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86345 in the post.
1 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.23.1, 4.24.1, 4.25 |
Created | Jan 7, 2020 |
---|---|
Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |