If you call Montage_SetEndDelegate after a montage has begun blending out, but before it terminates, the end delegate will not be set because an active montage instance cannot be found. If an AI is killed during this time the behavior tree will be cleared, but the delegate can't be, which gets called with invalid memory and can crash.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86346 in the post.
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Component | OLD - Anim |
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Affects Versions | 4.23 |
Created | Jan 7, 2020 |
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Resolved | Jan 8, 2020 |
Updated | Oct 27, 2020 |