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When the BP editor is opened, hot-reload compile will wrongly serialize a HORRELOAD_XXX object into the BP class and package which can not be found when Editor is opened again afterward.
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float value1;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float value2;
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86465 in the post.
3 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.24.1 |
Created | Jan 9, 2020 |
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Resolved | Aug 31, 2021 |
Updated | Aug 31, 2021 |