There seems to be a second Scene root being created when importing an fbx scene. Something of note is that in the scene import dialogue we only see one "RootNode" listed.
This has been found to occur as far back as binary 4.23.1 CL 9631420 so far but testing shows this didn't always function this way. This seems to be a regression, but not sure what the range on this could be yet. Leaving as unconfirmed for now.
Results: There will be two DefaultSceneRoots, one parented to the other.
Expected: There will be one DefaultSceneRoot parented to the FbxScene and everything imported will be a child under it.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86511 in the post.
3 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.23.1, 4.24, 4.25 |
Target Fix | 5.0 |
Created | Jan 9, 2020 |
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Resolved | Sep 30, 2021 |
Updated | Apr 17, 2024 |