Adding a child widget that contains a bound animation to a separate widget blueprint results in failure to save. Working in 4.22.3
Tested in: 4.22.3 CL#7053642, 4.24.1 CL#10757647, 4.25 CL#10889200
Notes: The "ChildWidget" is derived from the "TestWidget" C++ class and the "ParentWidget" is derived from UMG.UserWidget. The widget animation "TestAnim" is under protected in the TestWidget class.
Project Link: [Link Removed]
Results: Error message appears and the project will no longer save the bp
Expected: No error message and to be able to save the BP
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86595 in the post.
5 |
Component | UE - Editor - UI Systems |
---|---|
Affects Versions | 4.23.1, 4.24.1, 4.25 |
Target Fix | 4.26 |
Created | Jan 10, 2020 |
---|---|
Resolved | May 5, 2020 |
Updated | May 5, 2020 |