The vive trackpad inputs all read as the same input.
Found in 4.24.1
Reproduced in 4.25 Main
1. Create a C++ Thirdperson Template Project.
2. Add Vive(L) Trackpad Up to Move Forward in the Project Settings->Input - Bindings.
3. Play the level in VR.
4. Press the any of the four directions in on the left Vive controller. Specifically press down onto the haptic pad.
Result: No matter what direction you press the input is read in MoveForward.
Expected: Only Trackpad Up is read in MoveForward.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86690 in the post.
12 |
Component | UE - Platform - XR |
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Affects Versions | 4.24.1, 4.25 |
Created | Jan 13, 2020 |
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Resolved | Aug 31, 2021 |
Updated | Aug 31, 2021 |