Description

Within a UMG Widget Blueprint. Calibri font space between characters changes depending on the onscreen size of the textbox widget containing it.

Steps to Reproduce
  1. Create a new blank Blueprint in Unreal 4.24.
  2. Import Calibri font from Windows/Fonts catalog into the content folder.
  3. Create a new Widget Blueprint
  4. Place a TextBox widget inside the newly created Widget Blueprint 
  5. Set TextBox's font property to CALIBRI_font
  6. Change zoom level in the widget designer by using mouse scroll.

 

Result: The space between characters of the text shrinks when zooming out, resulting in letters overlapping each other, and the overall text width being incorrect The space between characters of the text expands when zooming in, resulting in letters being extremely spaced out, and again the text width being incorrect

 
Expected: The space between characters should not change depending on zoom level or screen size.

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Fixed
ComponentUE - Editor - UI Systems
Affects Versions4.24
Target Fix4.24.2
Fix Commit10985791
Main Commit10985793
Release Commit10985791
CreatedJan 14, 2020
ResolvedJan 14, 2020
UpdatedJan 26, 2021
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