The motion controller component doesn't track motion controllers correctly. This worked in 4.23.
If you create a VR template project and follow the repro steps this issue doesn't occur.
This was tested using a Vive Pro headset with Vive controllers .
Found in 4.24.1 CL#10757647
Reproduced in 4.25 Main CL#109285306
1. Create a blank project.
2. Create a new pawn blueprint (DemoPawn).
3. Add motion controller components to DemoPawn. Set the hand value in one component to Right and the other to Left.
4. Add cubes underneath the components for visibility.
5. Make DemoPawn the default pawn in the gamemode.
6. Start in VR preview
Result: The motion controller components don't track at all and sit at their default position.
Expected: The motion controller components track correctly.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86988 in the post.
11 |
Component | UE - Platform - XR |
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Affects Versions | 4.24.1, 4.25 |
Target Fix | 4.24.3 |
Fix Commit | 11534651 |
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Created | Jan 17, 2020 |
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Resolved | Feb 19, 2020 |
Updated | Oct 27, 2020 |