Description

Level Sequence actors have their current playback time to 0.f when using the StopAtCurrentTimeNode. In MovieSceneSequencePlayer.cpp line 288 TimeToResetTo is set to 0.f.

Attached is a 4.24 example project.

Found in 4.24.1 CL#10757647
Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#11050671

Steps to Reproduce

1. Create a level sequence that has an event track.
2. Add an event that calls "StopAtCurrentTime" node.
3. Delay for a second and play the sequence from it's current time using the "Play" node.

Result: The sequence plays from the beginning.

Expected: The sequence plays from where it was stopped.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-87088 in the post.

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.23.14.24.14.25
Target Fix4.25
Fix Commit11058823
Main Commit11224363
CreatedJan 20, 2020
ResolvedJan 20, 2020
UpdatedFeb 11, 2020
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