User encounters a failed assertion when trying to create a simple geometry collection from a box
Assertion failed: IsValid() [File:D:\Builds\UE4_CHAOS\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 851] UE4Editor_Core!FWindowsErrorOutputDevice::Serialize() [d:\builds\ue4_chaos\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79] UE4Editor_Core!FOutputDevice::LogfImpl() [d:\builds\ue4_chaos\engine\source\runtime\core\private\misc\outputdevice.cpp:71] UE4Editor_Core!AssertFailedImplV() [d:\builds\ue4_chaos\engine\source\runtime\core\private\misc\assertionmacros.cpp:101] UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [d:\builds\ue4_chaos\engine\source\runtime\core\private\misc\assertionmacros.cpp:449] UE4Editor_GeometryCollectionEngine!UGeometryCollectionComponent::OnCreatePhysicsState() [d:\builds\ue4_chaos\engine\source\runtime\experimental\geometrycollectionengine\private\geometrycollection\geometrycollectioncomponent.cpp:1334] UE4Editor_Engine!UActorComponent::CreatePhysicsState() [d:\builds\ue4_chaos\engine\source\runtime\engine\private\components\actorcomponent.cpp:1278] UE4Editor_Engine!FBodyInstance::SetCollisionEnabled() [d:\builds\ue4_chaos\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:627] UE4Editor_GeometryCollectionEngine!UGeometryCollectionComponent::OnCreatePhysicsState() [d:\builds\ue4_chaos\engine\source\runtime\experimental\geometrycollectionengine\private\geometrycollection\geometrycollectioncomponent.cpp:1098] UE4Editor_Engine!UActorComponent::CreatePhysicsState() [d:\builds\ue4_chaos\engine\source\runtime\engine\private\components\actorcomponent.cpp:1278] UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [d:\builds\ue4_chaos\engine\source\runtime\engine\private\components\actorcomponent.cpp:1041] UE4Editor_Engine!AActor::IncrementalRegisterComponents() [d:\builds\ue4_chaos\engine\source\runtime\engine\private\actor.cpp:4407] UE4Editor_Engine!ULevel::IncrementalUpdateComponents() [d:\builds\ue4_chaos\engine\source\runtime\engine\private\level.cpp:889] UE4Editor_Engine!UWorld::UpdateWorldComponents() [d:\builds\ue4_chaos\engine\source\runtime\engine\private\world.cpp:1867] UE4Editor_Engine!UWorld::InitializeActorsForPlay() [d:\builds\ue4_chaos\engine\source\runtime\engine\private\world.cpp:3967] UE4Editor_Engine!UGameInstance::StartPlayInEditorGameInstance() [d:\builds\ue4_chaos\engine\source\runtime\engine\private\gameinstance.cpp:401] UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() [d:\builds\ue4_chaos\engine\source\editor\unrealed\private\playlevel.cpp:3557] UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [d:\builds\ue4_chaos\engine\source\editor\unrealed\private\playlevel.cpp:2599] UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [d:\builds\ue4_chaos\engine\source\editor\unrealed\private\playlevel.cpp:1298] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\builds\ue4_chaos\engine\source\editor\unrealed\private\editorengine.cpp:1594] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\builds\ue4_chaos\engine\source\editor\unrealed\private\unrealedengine.cpp:411] UE4Editor!FEngineLoop::Tick() [d:\builds\ue4_chaos\engine\source\runtime\launch\private\launchengineloop.cpp:4471] UE4Editor!GuardedMain() [d:\builds\ue4_chaos\engine\source\runtime\launch\private\launch.cpp:173] UE4Editor!GuardedMainWrapper() [d:\builds\ue4_chaos\engine\source\runtime\launch\private\windows\launchwindows.cpp:147] UE4Editor!WinMain() [d:\builds\ue4_chaos\engine\source\runtime\launch\private\windows\launchwindows.cpp:279] UE4Editor!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
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2 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.24 |
Target Fix | 4.25 |
Created | Jan 23, 2020 |
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Resolved | Mar 13, 2020 |
Updated | Mar 31, 2020 |