Sequencer scripting creates all binding IDs in the root binding space, so when the bindings exist in sub sequences and shots, they will not resolve unless those are opened through the sequence that contains them. The linked UDN provides a python script that reproduces the issue.
RESULT
The viewport does not lock correctly, and the camera binding is unresolved.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-87538 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.25 |
Target Fix | 4.25 |
Created | Jan 27, 2020 |
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Resolved | Jan 30, 2020 |
Updated | Jul 30, 2020 |