Platform-specific input for pad axis in 4.24 leads to missing value in VIVE. in 4.23.1 this is not reproduced.
1) Create a new project using VR Template
2) Add a new Axis mapping
3) Add input Vive (L) Trackpad X
4) Go to Level blueprint
5) Run print string after tick that will log value of the axis mapping.
6) Run in VR mode with HTC Vive devices.
Expected: continuous log in the viewport is designating -1~1 value that matches current touching position in the VIVE track pad (Left one)
Result: Always returns 0.0
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-87917 in the post.
18 |
Component | UE - Platform - XR |
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Affects Versions | 4.24.2 |
Target Fix | 4.24.3 |
Fix Commit | 11534651 |
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Created | Feb 3, 2020 |
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Resolved | Feb 26, 2020 |
Updated | Aug 12, 2020 |