Description

BoxCollision component must be simulating physics in order for collision and hit events to work.

Note: This testbed doesn't contain print outs of the hit events due to an existing bug with adding events in Main. https://jira.ol.epicgames.net/browse/UE-8391

Steps to Reproduce

1. Download, unzip, & open the attached testbed "AMain_BoxComponents.zip"
2. Search the Content Browser for 'bpBoxComponent'
3. Double-click to open the bp
4. Take note of the settings for the 2 components, both BoxCollisions

  • SmallBox - Is Simulating Physics & Collision is BlockAll
  • LargeBox - Is 'Not' Simulating Physics & Collision is BlockAll
    5. Back in the editor, Play-in-Editor
    6. Watch the bp components fall

Results: Even though it is set to BlockAll, the LargeBox component doesn't have collision

Expected: For the LargeBox component to have collision and hit events

Have Comments or More Details?

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.6.14.74.8
Target Fix4.8
Fix Commit2473131
CreatedJan 30, 2015
ResolvedMar 9, 2015
UpdatedApr 27, 2018