Blueprint events associated with a component within a blueprint graph do not cause compilation errors in either a base or child blueprint if the component is then deleted, leaving the event behind with the name of the old component still present in its node title.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88257 in the post.
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Component | UE - Gameplay - Blueprint Compiler |
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Target Fix | 4.26 |
Created | Feb 7, 2020 |
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Resolved | Feb 11, 2020 |
Updated | Jun 29, 2020 |