When rebuilding a single HLOD proxy mesh in a world composition level that has many, the other proxy meshes will be marked as unbuilt and removed from the HLOD asset package.
Result: The other LODActors are now "Unbuilt"
Expected: All LODActors should be built
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88259 in the post.
| 0 |
| Component | UE - World Creation - Worldbuilding Tools - HLOD |
|---|---|
| Affects Versions | 4.24 |
| Target Fix | 4.24.3 |
| Created | Feb 7, 2020 |
|---|---|
| Resolved | Feb 7, 2020 |
| Updated | Jan 26, 2021 |