When rebuilding a single HLOD proxy mesh in a world composition level that has many, the other proxy meshes will be marked as unbuilt and removed from the HLOD asset package.
Result: The other LODActors are now "Unbuilt"
Expected: All LODActors should be built
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88259 in the post.
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Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 4.24 |
Target Fix | 4.24.3 |
Created | Feb 7, 2020 |
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Resolved | Feb 7, 2020 |
Updated | Jan 26, 2021 |