This is a regression introduced by the particle system manager. It does not account for the owning actor's time dilation when ticking the particle system components.
RESULT
The particle system will simulate as if the time dilation were 1.0.
NOTE: If you disable the particle system manager with the command "fx.PSCMan.Enable 0" it will simulate at the owning actor's time dilation.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88322 in the post.
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Component | UE - Niagara |
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Affects Versions | 4.22, 4.23, 4.24 |
Target Fix | 4.25 |
Fix Commit | 11294253 |
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Created | Feb 7, 2020 |
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Resolved | Feb 7, 2020 |
Updated | Sep 19, 2021 |