When a landscape is set up to use runtime virtual texturing.
If it uses a material that writes to a runtime virtual texture and has tessellation enabled.
Then we see a crash and the log reports:
Shader expected a uniform buffer of struct type LandscapeContinuousLODParameters at slot 3 but got null instead. Rendering code needs to set a valid uniform buffer for this slot.
This was reported in:
Open TM-RuntimeVirtualTextures map in QAGame project
Open Landscape_RVT_Mat material
Set the D3D11Tessellation property on the material to "Flat Tessellation"
Observe the crash
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88565 in the post.
1 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.24.2 |
Target Fix | 4.25 |
Created | Feb 11, 2020 |
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Resolved | Feb 11, 2020 |
Updated | Jul 30, 2020 |