Sprite fails to edit based on UV Source Texture Region, when attempting to bulk edit via Bulk Edit Property Matrix.
User was following along to this Epic tutorial: [Link Removed]
However, the edit does not behave as it does in the tutorial or UE 4.23.
Project sample has been included for easier repro case. [Link Removed]
Result: Selected Tiles Source UV Does not Change. See Result.PNG
Expected: Selected Tiles Source UV would change to the chosen coordinate.
See Expected.Png
[Image Removed][Image Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88628 in the post.
4 |
Component | UE - Gameplay - Paper2D |
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Affects Versions | 4.24 |
Target Fix | 4.26 |
Created | Feb 12, 2020 |
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Resolved | Oct 13, 2020 |
Updated | Apr 28, 2021 |