As a user I would expect the out execution pin of the LoadStreamLevel node to fire even if the level failed to load.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88810 in the post.
1 |
Component | UE - Gameplay |
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Affects Versions | 4.24 |
Target Fix | 4.24.3 |
Created | Feb 14, 2020 |
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Resolved | Feb 20, 2020 |
Updated | Jan 9, 2023 |
6702 - projectgheist |