Description

When a user changes any properties (for calling PostEditChangeProperty ) in parent static mesh or restarting the editor, the modified mesh is applied correctly.

how to reproduce:

 

[Link Removed]

 

 

Steps to Reproduce
  1. Set complex collision mesh in a static mesh
  2. Place it in a level
  3. Reimport or changeing property (applying mesh reduction is easy to reproduce) in the complex collision mesh
  4. Start PIE and check the collision.

Result

The collision will not be affected by modified complex collision mesh.

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88838 in the post.

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Won't Fix
ComponentUE - Editor
Affects Versions4.23
CreatedFeb 17, 2020
ResolvedJul 19, 2022
UpdatedJul 19, 2022
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