When a user changes any properties (for calling PostEditChangeProperty ) in parent static mesh or restarting the editor, the modified mesh is applied correctly.
how to reproduce:
[Link Removed]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88838 in the post.
2 |
Component | UE - Editor |
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Affects Versions | 4.23 |
Created | Feb 17, 2020 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |